/*
 *   This File is Part of CuteOgre Game Engine
 *
 *   This program is free software: you can redistribute it and/or modify
 *   it under the terms of the GNU General Public License as published by
 *   the Free Software Foundation, either version 3 of the License, or
 *   (at your option) any later version.
 *
 *   This program is distributed in the hope that it will be useful,
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *   GNU General Public License for more details.
 *
 *   You should have received a copy of the GNU General Public License
 *   along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 *	Copyright 2010 Alexandre Pires ( c.alexandre.pires@gmail.com )
 *  Created on: 2010/08/22
 */

#ifndef MAINMENUSTATE_H_
#define MAINMENUSTATE_H_

#include "AbstractGameState.h"
#include "Singleton.h"
#include <QObject>

class MainMenuState: public QObject,
		public AbstractGameState,
		public Singleton<MainMenuState> {
Q_OBJECT
	friend class StateManager;
protected:
	MainMenuState ( QObject* rParent = 0 );
	void init(const QString& rScript = QString::null);
	void cleanup();
	void pause();
	void resume();
	void update();
	void injectKeyPressed(int rKey, unsigned int rText);
	void injectKeyReleased(int rKey);
	void injectMouseMoved(int rX, int rY, int rZ);
	void injectMousePressed(int rX, int rY, int rMouseButton);
	void injectMouseReleased(int rX, int rY, int rMouseButton);
public:
	static MainMenuState& getSingleton(void);
	static MainMenuState* getSingletonPtr(void);
	virtual ~MainMenuState();
};

#endif /* MAINMENUSTATE_H_ */
